name	 	 StingerS
health		 50
type		 enemy
aimove		 chasez
speed		 15
defense		 normal 1 100
nodrop		 2
nodieblink	 2
gfxshadow	 1
death		 1

animationscript	 data/scripts/truck.c
takedamagescript data/scripts/blink.c

palette		 data/chars/stinger/idle1.gif
alternatepal	 data/chars/stinger/blink.gif

load		 StingRocketS


anim idle
	loop    1
	delay	50
	offset	70 105
	bbox	7 50 128 55
	frame	data/chars/stinger/idleS1.gif

anim walk
	loop    1
	delay	10
	offset	70 105
	bbox	7 50 128 55
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif

anim attack1
	range	0 100
	delay	10
	offset	70 105
	jumpframe 0 0 -1.5 0
	bbox	7 50 128 55
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif

anim attack2
	range	100 300
	delay	50
	offset	70 105
	bbox	7 50 128 55
	frame	data/chars/stinger/idleS1.gif
	delay	100
	@cmd	shooter2 "StingRocketS" -57 80 1 2 -0.5 0
	frame	data/chars/stinger/shootS.gif
	delay	150
	frame	data/chars/stinger/idleS1.gif


anim pain2
	delay	10
	offset	70 105
	jumpframe 0 0 -2 0
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif
	frame	data/chars/stinger/idleS1.gif
	frame	data/chars/stinger/idleS2.gif

anim death
	delay	10
	offset	70 105
	frame	data/chars/stinger/idleS1.gif
	@cmd	spawn01 "BXPlos" 0 0 0
	frame	data/chars/misc/empty.gif
